This i how i finished the Slave I model, It was mostly modeled by manipulating vertices and edges. the only tools used were a boolean to cut the portion out of the main wing flap and a mirror modifier to duplicate the wing to the other side of the model.
I am pleased with how this model turned out, i am sure there a tools available that may have made this project a lot easier and this has highlighted to me i need to research more of the available tools in 3ds Max. As this model was mostly created from manual manipulation it seems to be fairly polygon efficient with 4560 polygons.
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