Friday, 27 November 2015

Texturing the X-Wing, Part 2

I used architectural material and increased the luminance to 30000, for the glowing engine lights this is effective an much like the actual X-Wing.


Wednesday, 25 November 2015

Texturing the X-Wing, Part 1

 At first I tried using UVW mapping to attempt texturing, this proved to be extremely difficult and because of the i resorted to texturing different polygons with basic colours to achieve almost the same effect. I am happy with the outcome but feel it could definitely be more detailed and this could be achieved with the UVW mapping.


I used the material slate editor to create my colour materials, 


Monday, 23 November 2015

Tool Test: Materials

Long overdue, After watching the tutorials on Lynda.com, I thought I would test the Slate Material Editor.


The slate material editor seems relatively easy to use and there a number of different material options and parameters to use to achieve different kinds of finished such as matte or metal, ect.

Friday, 13 November 2015

The 3 Finished Models

I am overall rather pleased with the final outcome of each model, I would have like to put some more time into my third model the Slave I  but I didn't have time before the deadline.

 Tie Interceptor

X-Wing

Slave I

Thursday, 12 November 2015

Creating the Slave I, Part 2

This i how i finished the Slave I model, It was mostly modeled by manipulating vertices and edges. the only tools used were a boolean to cut the portion out of the main wing flap and a mirror modifier to duplicate the wing to the other side of the model.




I am pleased with how this model turned out, i am sure there a tools available that may have made this project a lot easier and this has highlighted to me i need to research more of the available tools in 3ds Max. As this model was mostly created from manual manipulation it seems to be fairly polygon efficient with 4560 polygons.

Wednesday, 11 November 2015

Creating the Slave I, Part 1

Much like the X-Wing model I have not taken many screen shots of the development of this model.
I started with the main body i made this from a cylinder and manipulating the vertices and the edges. As can be seen below to make the top part i just kept extruding the polygon and rotating it into place. I am unsure as to whether this is the best method for polygon efficiency but as far as i am aware this is using very few polygons and will work towards the efficiency of the model.



Below is the start of the modeling of the wheel arch like objects over the wings on the model, unfortunately this is the only screenshot i have of this process along with a picture of the final result.



This was also made with vertex and edge manipulation.

I am pleased with the end result of this, I feel like there may have been an easier way of achieving this but this method has worked just fine.

The 3rd Model

After planning my animation earlier on it occurred to me that i had not really chosen a 3rd model, up until now i have been thinking about what that model might be. Going back to my mood board I have decided to do the Slave I, Jango and Boba Fett's ship as it is one ship from the franchise.